This toy car was modeled in Autodesk Maya using polygon modeling techniques, featuring a blocky retro aesthetic with a detailed wood grain texture applied to the body and rubber black tires. The two renders show the model with and without its wireframe overlay, demonstrating the underlying mesh structure and geometry used to construct the form.
This stylized low-poly tree was built in Maya with a cartoon game asset aesthetic, featuring a branching trunk with a wood texture and clusters of faceted spherical foliage in vibrant green. The wireframe view highlights the efficient polygon structure used to achieve the stylized look while keeping the geometry clean and game-ready.
The human figure model demonstrates character modeling fundamentals in Maya, shown in a T-pose front view with the full wireframe visible across the body, arms, and legs. The block city scene brings together multiple modeled assets including buildings, trees, and the toy car into a single environment, representing an in-progress low-poly city layout.